Eula Posted September 2, 2023 Share Posted September 2, 2023 Dragon Knight Spoiler Hack and Slasher Changes damage logic from 2 split hits to 2 cumulative hits. Increases damage from 3000%Atk to 7300%Atk per hit based on level 10. Increases cooldown from 0.3 seconds to 0.7 seconds. Reduces delay after skill from 0.5 seconds to 0.25 seconds. Increases SP consumption from 70 to 72 based on level 10. Increases factor weight of POW in skill formula from 5 to 7. Servant Weapon Increases number of hit from 1 hit to 2 hits. Increases damage from 450%Atk to 2500%Atk per hit based on level 5. Servant Weapon - Phantom Removes 0.8 seconds variable casting time. Reduces cooldown from 2 seconds to 0.5 seconds. Removes 0.8 seconds delay after skill. Increases damage from 600%Atk to 1700%Atk per hit based on level 5. Servant Weapon - Demolition Reduces cooldown from 3 seconds to 0.5 seconds. Reduces AP recovery rate from 3 to 2. Increases damage from 750%Atk to 2500%Atk per hit based on level 5. Storm Slash Reduces cooldown from 0.35 seconds to 0.3 seconds. Increases AP recovery rate from 1 to 2. Increases damage from 600%Atk to 950%Atk per hit based on level 5. Increases the chance to double skill damage while under Giant Growth buff from 15% to 30%. Madness Crusher Removes 0.4 seconds variable casting time. Increases fixed casting time from 0.4 seconds to 0.5 seconds. Increases damage from 1350%Atk to 5150%Atk based on level 5 (using level 5 weapon and weapon weight is 150). Increases SP consumption from 50 to 68 based on level 5. Increases AP recovery rate from 2 to 3. Increases factor weight of POW in skill formula from 5 to 7. Vigor Changes bonus flat damage from +200% regardless of skill level to scaling with skill level up to +250% based on level 10. Increases bonus damage against demihuman and angel race monsters from 50% to 100%. Reduces AP consumption from 150 to 125. Increases HP consumption on each attack from 2 to 10 based on level 10. Dragonic Aura Reduces delay after skill from 1 second to 0.5 seconds. Increases damage from 9500%/14000%(demihuman and angel race)Atk to 36500%/38000%(demihuman and angel race)Atk based on level 10. Imperial Guard Spoiler Overslash Reduces cooldown from 1 second to 0.7 seconds. Reduces SP consumption from 68 to 65 based on level 5. Increases AP recovery rate from 2 to 3. Increases damage from 1800%Atk to 2200%Atk per hit based on level 10 (Spear & Sword Mastery level 10). Increases factor weight of POW in skill formula from 2 to 5. Shield Shooting Reduces cooldown from 1 second to 0.7 seconds. Increases AP recovery rate from 2 to 3. Increases damage from 6440%Atk to 14440%Atk based on level 5 (Shield Mastery level 10, shield refine rate is 10 and shield weight is 150). Increases factor weight of POW in skill formula from 3 to 5. Cross Rain Reduces cooldown from 5 seconds to 4.5 seconds. Reduces delay after skill from 0.5 seconds to 0.15 seconds. Increases SP consumption from 68 to 78 based on level 10. Increases AP recovery rate from 5 to 7. Increases damage from 2000%/3500%(Holy Shield)Matk to 3700%/5500%(Holy Shield)Matk per hit based on level 10 (Spear & Sword Mastery level 10). Grand Judgement Reduces cooldown from 60 seconds to 5 seconds. Removes 0.5 seconds delay after skill. Increases SP consumption from 68 to 78 based on level 10. Reduces AP consumption from 150 to 15. Reduces duration of Grand Judgement buff from 300 seconds to 150 seconds. Increases damage from 7500%/11000%(plant and insect race)Atk to 15250%/16850%(plant and insect race)Atk based on level 10. Judgement Cross Reduces cooldown from 60 seconds to 0.5 seconds. Removes 0.5 seconds delay after skill. Reduces SP consumption from 150 to 105 based on level 10. Reduces AP consumption from 150 to 10. Increases damage from 7500%/11000%(plant and insect race)Matk to 19500%/21000%(plant and insect race)Matk based on level 10. Meister Spoiler Axe Stomp Reduces cooldown from 1 second to 0.7 seconds. Reduces delay after skill from 0.5 seconds to 0.25 seconds. Increases SP consumption from 45 to 74 based on level 5. Increases duration of Axe Stomp buff from 10 seconds to 30 seconds based on level 5. Increases damage from 2000%Atk to 4600%Atk per hit based on level 5. Rush Quake Removes 0.5 seconds delay after skill. Increases damage from 7500%/11000%(formless and insect race)Atk to 36000%/37500%(formless and insect race)Atk based on level 10. Biolo Spoiler Bionic Pharmacy The crafting materials of Icycle/Earth/Gale/Flame Acid Bottle have been changed, reduces amount of Bottle Grenade and Acid Bottle used from 5 each to 1 each, changes materials from elemental ore to elemental point. Acidified Zone (Water)/(Fire)/(Wind)/(Ground) Reduces cooldown from 1 second to 0.5 seconds. Reduces delay after skill from 0.5 seconds to 0.15 seconds. Reduces SP consumption from 88 to 63 based on level 5. Increases number of hit from 5 hits to 7 hits. Full Shadow Protection Increases duration from 60 seconds to 180 seconds base on level 4. Research Report Reduces fixed casting time from 1 second to 0.5 seconds. Reduces cooldown from 120 seconds to 60 seconds. Increases duration from 60 seconds to 150 seconds. Arch Mage Spoiler Floral Flare Road Reduces delay after skill from 0.5 seconds to 0.25 seconds. Increases SP consumption from 70 to 94 based on level 5. Increases damage from 1000%Matk to 3750%Matk per hit based on level 5. Rain of Crystal Reduces delay after skill from 0.5 seconds to 0.25 seconds. Increases SP consumption from 80 to 100 based on level 5. Increases damage from 750%Matk to 3980%Matk per hit based on level 5. Tornado Storm Reduces delay after skill from 0.5 seconds to 0.25 seconds. Increases SP consumption from 75 to 94 based on level 5. Increases damage from 450%Matk to 3900%Matk per hit based on level 5. Stratum Tremor Reduces delay after skill from 0.5 seconds to 0.25 seconds. Increases SP consumption from 75 to 94 based on level 5. Increases damage from 1250%Matk to 3750%Matk per hit based on level 5. Crimson Arrow Reduces SP consumption from 105 to 94 based on level 5. Increases AP recovery rate from 1 to 2. Frozen Slash Increases cooldown from 0.3 seconds to 0.45 seconds. Increases SP consumption from 85 to 96 based on level 5. Increases AP recovery rate from 1 to 2. Increases damage from 3000%/4250%(Climax)Matk to 4750%/6650%(Climax)Matk based on level 5. Storm Cannon Reduces SP consumption from 100 to 94 based on level 5. Increases AP recovery rate from 1 to 2. Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5. Rock Down Increases SP consumption from 85 to 92 based on level 5. Increases AP recovery rate from 1 to 2. Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5. All Bloom Reduces delay after skill from 1 second to 0.5 seconds. Increases SP consumption from 100 to 126 based on level 5. Increases damage from 500%Matk to 6200%Matk per hit based on level 5. No longer reduce skill damage on Climax level 2. Increases bonus damage on Climax level 3 from 100% to 300%. Increases damage of additional explosion on Climax level 5. Crystal Impact Reduces cooldown from 6 seconds to 2 seconds. Reduces delay after skill from 1 second to 0.5 seconds. Increases SP consumption from 120 to 132 based on level 5. Increases damage from 4000%/4000%(secondary)Matk to 6750%/6750%(secondary)Matk based on level 5. Destructive Hurricane Reduces cooldown from 6 seconds to 2 seconds. Reduces delay after skill from 1 second to 0.5 seconds. Increases SP consumption from 120 to 132 based on level 5. Increases damage from 8000%Matk to 14250%Matk based on level 5. Increases damage of additional hit on Climax level 1. Increases bonus damage on Climax level 3 from 100% to 200%. Reduces bonus damage on Climax level 5 from 70% to 50%. Violent Quake Reduces delay after skill from 1 second to 0.5 seconds. Increases SP consumption from 100 to 126 based on level 5. Increases damage from 600%Matk to 6200%Matk per hit based on level 5. Increases bonus damage on Climax level 3 from 100% to 200%. Deadly Projection Reduces SP consumption from 120 to 90 based on level 5. Increases damage from 3600%Matk to 14000%Matk based on level 5. Mystery Illusion Reduces delay after skill from 1 second to 0.5 seconds. Reduces SP consumption from 120 to 110 based on level 5. Increases AP recovery rate from 4 to 5. Increases damage from 2500%Matk to 4750%Matk per hit based on level 5. Soul Vulcan Strike Reduces SP consumption from 120 to 110 based on level 5. Increases damage from 900%Matk to 1250%Matk per hit based on level 5. Astral Strike Reduces cooldown from 60 second to 6 seconds. Reduces SP consumption from 150 to 130. Reduces AP consumption from 150 to 25. Increases initial damage from 5000%/11000%(undead and dragon race)Matk to 18000%/21400%(undead and dragon race)Matk based on level 10. Increases over time damage from 2000%Matk to 6500%Matk per hit based on level 10. Reduces skill duration from 15 seconds to 6 seconds. Elemental Master Spoiler Conflagration Increases SP consumption from 110 to 113 based on level 5. Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5. Diamond Storm Reduces cooldown from 2 seconds to 1 second. Reduces SP consumption from 100 to 96 based on level 5. Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5. Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit). Lightning Land Increases SP consumption from 95 to 110 based on level 5. Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5. Terra Drive Reduces cooldown from 2 seconds to 1 second. Reduces SP consumption from 100 to 96 based on level 5. Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5. Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit). Venom Swamp Increases SP consumption from 100 to 112 based on level 5. Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5. Elemental Buster Reduces fixed casting time from 2 seconds to 1.5 seconds. Reduces cooldown from 60 seconds to 5 seconds. Reduces delay after skill from 1.5 seconds to 0.5 seconds. Reduces SP consumption from 150 to 140. Reduces AP consumption from 150 to 30. Increases damage from 4800%/11000%(formless and dragon race)Matk to 22500%/24000%(formless and dragon race)Matk based on level 10. Abyss Chaser Spoiler Abyss Dagger Increases SP consumption from 60 to 64 based on level 5. Increases damage from 1750%Atk to 2600%Atk per hit based on level 5. Deft Stab Increases SP consumption from 55 to 62 based on level 10. Increases AP recovery rate from 2 to 3. Increases damage from 3600%Atk to 5850%Atk based on level 10. Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10. From the Abyss Increases number of hit from 1 hit to 2 hits. Increases damage from 500%Matk to 2600%Matk per hit based on level 5. Abyss Square Increases AP recovery rate from 4 to 5. Increases damage from 2000%Matk to 3850%Matk per hit based on level 5 (Magic Sword Mastery level 10). Chain Reaction Shot Reduces cooldown from 1.5 seconds to 1 second. Removes 0.5 seconds delay after skill. Reduces SP consumption from 80 to 75 based on level 5. Increases area of effect of secondary damage from 3 x 3 cells to 7 x 7 cells. Increases area of effect of primary damage from 7 x 7 cells to 9 x 9 cells based on level 5. Increases damage from 3000%(primary)/4750%(secondary)Atk to 4250%(primary)/12350%(secondary)Atk based on level 5. Increases factor weight of CON in skill formula from 5 to 15. Frenzy Shot Reduces SP consumption from 125 to 55 based on level 10. Increases damage from 3500%Atk to 4000%Atk per hit based on level 10. Omega Abyss Strike Reduces cooldown from 60 seconds to 3 seconds. Reduces SP consumption from 150 to 125. Reduces AP consumption from 150 to 15. Increases damage from 6000%/11500%(angel and demon race)Matk to 22000%/23500%(angel and demon race)Matk based on level 10. Shadow Cross Spoiler Savage Impact Increases SP consumption from 55 to 72 based on level 10. Increases area of effect from 3 x 3 cells to 5 x 5 cells. Increases damage from 600%/1000%(Shadow Exceed)Atk to 900%/1100%(Shadow Exceed)Atk per hit based on level 10. Eternal Slash Reduces cooldown from 0.75 seconds to 0.5 seconds. Reduces damage from 1750%/2500%(Shadow Exceed)Atk to 1325%/1825%(Shadow Exceed)Atk per hit based on level 5. Increases SP consumption from 40 to 60 based on level 5. Increases cast range from 2 cells to 3 cells. Reduces factor weight of POW in skill formula from 5/7(Shadow Exceed) to 2/3(Shadow Exceed). Impact Crater Reduces cooldown from 5 seconds to 1.5 seconds. Removes delay after skill. Increases SP consumption from 54 to 78 based on level 5. Reduces AP recovery rate from 5 to 3. Increases damage from 325%Atk to 400%Atk per hit based on level 5. Shadow Stab Reduces SP consumption from 65 to 60 based on level 5. Increases AP recovery rate from 1 to 2. Reduces cooldown from 1 seconds to 0.35 seconds. Removes 0.5 seconds delay after skill. Reduces damage from 3750%Atk to 1500%Atk per hit based on level 5. Potent Venom Increases duration from 120 seconds to 300 seconds based on level 10. Reduces physical resistance ignoring from 30% to 20% based on level 10. Fatal Shadow Claw Reduces fixed casting time from 1.5 seconds to 0.5 seconds. Reduces variable casting time from 4 seconds to 0.5 seconds. Removes 0.5 seconds delay after skill. Increases damage from 6500%/9500%(demihuman and dragon race)Atk to 13000%/14500%(demihuman and dragon race)Atk based on level 10. Shadow Exceed Removes 1 second delay after skill. Reduces AP consumption from 150 to 125 based on level 10. Increases duration from 240 seconds to 300 seconds based on level 10. Windhawk Spoiler Hawk Rush Increases damage from 1000%Atk to 2500%Atk based on level 5. Gale Storm Reduces cooldown from 2 seconds to 1.5 seconds. Increases damage from 2500%Atk to 9500%Atk based on level 10. Reduces SP consumption from 179 to 100 based on level 10. Crescive Bolt Reduces delay after skill from 0.5 seconds to 0.3 seconds. Reduces SP consumption from 100 to 65 based on level 10. Increases damage from 3000%Atk to 3400%Atk based on level 10. When reach 3 stacks of Crescive Bolt consecutive attack buff, the duration of buff will be refreshed when reusing Crescive Bolt. (= give +3 ap after 3 stacks) Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap Reduces cooldown to 2.5 seconds. Increases SP consumption from 62 to 84 based on level 5. Increases area of effect to 7 x 7 cells based on level 5. Reduces trap duration to 5 seconds. Changes damage interval to 0.5 seconds. Reduces AP recovery rate from 4 to 3 based on level 5. No longer inflict status ailment to the target. Increases damage from 1250%Atk to 4250%Atk per hit based on level 5. Already implemented: Increases factor weight of CON in skill formula from 3 to 5. Hawk Boomerang Adds 0.15 seconds cooldown. Reduces SP consumption from 120 to 80. Reduces AP consumption from 15 to 12. Increases damage from 2500%Atk to 3000%Atk based on level 5. Troubadour & Trouvere Spoiler Sound Blend Reduces SP consumption from 128 to 80 based on level 5. Metallic Fury Reduces cooldown from 0.5 seconds to 0.3 seconds. Reduces SP consumption from 168 to 94 based on level 5. Reduces AP recovery rate from 3 to 2 based on level 5. Increases damage from 4500%/4950-6750%(area damage according to number of branded target)Matk to 11000%/12500~18500%(area damage according to number of branded target)Matk based on level 5. Rhythm Shooting Adds 0.15 seconds cooldown. Removes 0.15 seconds delay after skill. Reduces SP consumption from 90 to 52 based on level 5. Increases damage from 600%/780%(branded target)Atk to 800%/1400%(branded target)Atk based on level 5. Increases factor weight of CON in skill formula from 2 to 3. Rose Blossom Reduces variable casting time from 2 seconds to 1 second. Increases cooldown from 0.5 seconds to 0.7 seconds. Reduces SP consumption from 125 to 94 based on level 5. Increases damage from 3750%/1750%(area damage)Atk to 11200%/15250%(area damage)Atk based on level 5. Increases factor weight of CON in skill formula from 3/2(area damage) to 3/3(area damage). Cardinal Spoiler Framen Increases SP consumption from 60 to 92 based on level 5. Increases AP recovery rate from 1 to 2. Increases damage from 2750%/3500%(demon and undead race)Matk to 4250%/4750%(demon and undead race)Matk based on level 5 (Fidus Animus level 10). Arbitrium Reduces cooldown from 2 seconds to 1.5 seconds. Reduces SP consumption from 140 to 112 based on level 10. Increases damage from 5000%/6500%(area damage)Matk to 11000%/13500%(area damage)Matk based on level 10. Additional: Updated the factor weight of SPL in skill formula to 7 (according to the next rebalance) Petitio Reduces cooldown from 1 second to 0.5 seconds. Increases SP consumption from 50 to 65 based on level 10. Increases AP recovery rate from 2 to 3. Increases damage from 3200%Atk to 11500%Atk based on level 10 (Mace & Book Mastery Level 10). Competentia Reduces AP consumption from 200 to 160 based on level 5. Increases duration from 240 seconds to 300 seconds based on level 5. Pneumaticus Procella Reduces cooldown from 60 seconds to 5 seconds. Removes 1.5 seconds delay after skill. Reduces AP consumption from 150 to 30. Increases damage from 2030%/3050%(demon and undead race)Matk to 21180%/22750%(demon and undead race)Matk per hit based on level 10 (Fidus Animus level 10). Inquisitor Spoiler First Brand Reduces cooldown from 0.5 seconds to 0.3 seconds. Increases SP consumption from 50 to 62 based on level 5. Unifies brand duration to 5 second regardless of skill level. Unifies area of effect to 7 x 7 cells regardless of skill level. Increases cast range from 2 cells to 3 cells. Increases damage from 2250%Atk to 6000%Atk based on level 5. Increases factor weight of POW in skill formula from 3 to 5. Second Faith Reduces cooldown from 1 second to 0.7 seconds. Increases SP consumption from 60 to 65 based on level 5. Increases AP recovery rate from 1 to 4. Unifies area of effect to 7 x 7 cells regardless of skill level. Increases damage from 2500%Atk to 11600%Atk based on level 5. Increases factor weight of POW in skill formula from 4 to 5. Second Judgement Reduces cooldown from 1 second to 0.7 seconds. Increases SP consumption from 65 to 70 based on level 5. Increases AP recovery rate from 2 to 4. Unifies area of effect to 7 x 7 cells regardless of skill level. Increases damage from 2625%Atk to 13150%Atk based on level 5. Increases factor weight of POW in skill formula from 4 to 7. Second Flame Reduces cooldown from 1 second to 0.7 seconds. Increases SP consumption from 70 to 75 based on level 5. Increases AP recovery rate from 3 to 4. Unifies area of effect to 7 x 7 cells regardless of skill level. Increases damage from 2750%Atk to 14700%Atk based on level 5. Increases factor weight of POW in skill formula from 4 to 9. Third Punish Reduces cooldown from 2 seconds to 1 second. Increases number of hit from 2 hits to 3 hits. Unifies area of effect to 7 x 7 cells regardless of skill level. Increases damage from 3250%Atk to 7850%Atk per hit based on level 5. Increases factor weight of POW in skill formula from 5 to 10. Third Consecration Reduces cooldown from 2 seconds to 1 second. Unifies area of effect to 7 x 7 cells regardless of skill level. Increases damage from 3250%Atk to 3500%Atk per hit based on level 5. Increases factor weight of POW in skill formula from 5 to 10. Third Flame Bomb Reduces cooldown from 2 seconds to 1 second. Unifies area of effect to 7 x 7 cells regardless of skill level. Increases factor weight of POW in skill formula from 5 to 10. Oleum Sanctum Reduces cooldown from 3 seconds to 2 seconds. Removes 0.5 seconds delay after skill. Increases SP consumption from 70 to 85 based on level 5. Increases damage from 2000%Atk to 10500%Atk based on level 5. Increases area of effect from 7 x 7 cells to 11 x 11 cells based on level 5. Increases factor weight of POW in skill formula from 3 to 5. Explosion Blaster Reduces cooldown from 1 second to 0.7 seconds. Reduces SP consumption from 120 to 90 based on level 5. Increases damage from 3250%/4250%(Oleum Sanctum)Atk to 14000%/16000%(Oleum Sanctum)Atk per hit based on level 5. Increases area of effect from 9 x 9 cells to 11 x 11 cells based on level 5. Increases factor weight of POW in skill formula from 3/5 to 15/15. First Faith Power Reworks cooldown from 30-150 seconds to 180-60 seconds (level 1-5). Unifies duration to 300 seconds regardless of skill level. Judge Reworks cooldown from 30-150 seconds to 180-60 seconds (level 1-5). Unifies duration to 300 seconds regardless of skill level. Changes AP consumption from 50 regardless of skill level to scaling with skill level, from 80 on level 1 down to 40 on level 5. Third Exorcism Flame Reworks cooldown from 30-150 seconds to 180-60 seconds (level 1-5). Unifies duration to 300 seconds regardless of skill level. Changes AP consumption from 100 regardless of skill level to scaling with skill level, from 120 on level 1 down to 60 on level 5. Massive Flame Blaster Reduces cooldown from 60 seconds to 5 seconds. Removes 1 second delay after skill. Reduces AP consumption from 150 to 12. Increases damage from 8000%/11000%(demon and brute race)Atk to 21500%/23000%(demon and brute race)Atk based on level 10. Increases area of effect from 9 x 9 cells to 11 x 11 cells. Increases factor weight of POW in skill formula from 10/10(demon and brute race) to 15/15(demon and brute race). Reduces duration of Massive Flame Blaster buff from 300 seconds to 150 seconds. Source : Divine-pride Link to comment Share on other sites More sharing options...

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