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Patch 09/09/2023 - Part I


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Dragon Knight

Spoiler
  1. Hack and Slasher

    • Changes damage logic from 2 split hits to 2 cumulative hits.
    • Increases damage from 3000%Atk to 7300%Atk per hit based on level 10.
    • Increases cooldown from 0.3 seconds to 0.7 seconds.
    • Reduces delay after skill from 0.5 seconds to 0.25 seconds.
    • Increases SP consumption from 70 to 72 based on level 10.
    • Increases factor weight of POW in skill formula from 5 to 7.
  2. Servant Weapon

    • Increases number of hit from 1 hit to 2 hits.
    • Increases damage from 450%Atk to 2500%Atk per hit based on level 5.
  3. Servant Weapon - Phantom

    • Removes 0.8 seconds variable casting time.
    • Reduces cooldown from 2 seconds to 0.5 seconds.
    • Removes 0.8 seconds delay after skill.
    • Increases damage from 600%Atk to 1700%Atk per hit based on level 5.
  4. Servant Weapon - Demolition

    • Reduces cooldown from 3 seconds to 0.5 seconds.
    • Reduces AP recovery rate from 3 to 2.
    • Increases damage from 750%Atk to 2500%Atk per hit based on level 5.
  5. Storm Slash

    • Reduces cooldown from 0.35 seconds to 0.3 seconds.
    • Increases AP recovery rate from 1 to 2.
    • Increases damage from 600%Atk to 950%Atk per hit based on level 5.
    • Increases the chance to double skill damage while under Giant Growth buff from 15% to 30%.
  6. Madness Crusher

    • Removes 0.4 seconds variable casting time.
    • Increases fixed casting time from 0.4 seconds to 0.5 seconds.
    • Increases damage from 1350%Atk to 5150%Atk based on level 5 (using level 5 weapon and weapon weight is 150).
    • Increases SP consumption from 50 to 68 based on level 5.
    • Increases AP recovery rate from 2 to 3.
    • Increases factor weight of POW in skill formula from 5 to 7.
  7. Vigor

    • Changes bonus flat damage from +200% regardless of skill level to scaling with skill level up to +250% based on level 10.
    • Increases bonus damage against demihuman and angel race monsters from 50% to 100%.
    • Reduces AP consumption from 150 to 125.
    • Increases HP consumption on each attack from 2 to 10 based on level 10.
  8. Dragonic Aura

    • Reduces delay after skill from 1 second to 0.5 seconds.
    • Increases damage from 9500%/14000%(demihuman and angel race)Atk to 36500%/38000%(demihuman and angel race)Atk based on level 10.

Imperial Guard

Spoiler
  1. Overslash

    • Reduces cooldown from 1 second to 0.7 seconds.
    • Reduces SP consumption from 68 to 65 based on level 5.
    • Increases AP recovery rate from 2 to 3.
    • Increases damage from 1800%Atk to 2200%Atk per hit based on level 10 (Spear & Sword Mastery level 10).
    • Increases factor weight of POW in skill formula from 2 to 5.
  2. Shield Shooting

    • Reduces cooldown from 1 second to 0.7 seconds.
    • Increases AP recovery rate from 2 to 3.
    • Increases damage from 6440%Atk to 14440%Atk based on level 5 (Shield Mastery level 10, shield refine rate is 10 and shield weight is 150).
    • Increases factor weight of POW in skill formula from 3 to 5.
  3. Cross Rain

    • Reduces cooldown from 5 seconds to 4.5 seconds.
    • Reduces delay after skill from 0.5 seconds to 0.15 seconds.
    • Increases SP consumption from 68 to 78 based on level 10.
    • Increases AP recovery rate from 5 to 7.
    • Increases damage from 2000%/3500%(Holy Shield)Matk to 3700%/5500%(Holy Shield)Matk per hit based on level 10 (Spear & Sword Mastery level 10).
  4. Grand Judgement

    • Reduces cooldown from 60 seconds to 5 seconds.
    • Removes 0.5 seconds delay after skill.
    • Increases SP consumption from 68 to 78 based on level 10.
    • Reduces AP consumption from 150 to 15.
    • Reduces duration of Grand Judgement buff from 300 seconds to 150 seconds.
    • Increases damage from 7500%/11000%(plant and insect race)Atk to 15250%/16850%(plant and insect race)Atk based on level 10.
  5. Judgement Cross

    • Reduces cooldown from 60 seconds to 0.5 seconds.
    • Removes 0.5 seconds delay after skill.
    • Reduces SP consumption from 150 to 105 based on level 10.
    • Reduces AP consumption from 150 to 10.
    • Increases damage from 7500%/11000%(plant and insect race)Matk to 19500%/21000%(plant and insect race)Matk based on level 10.

Meister

Spoiler
  1. Axe Stomp

    • Reduces cooldown from 1 second to 0.7 seconds.
    • Reduces delay after skill from 0.5 seconds to 0.25 seconds.
    • Increases SP consumption from 45 to 74 based on level 5.
    • Increases duration of Axe Stomp buff from 10 seconds to 30 seconds based on level 5.
    • Increases damage from 2000%Atk to 4600%Atk per hit based on level 5.
  2. Rush Quake

    • Removes 0.5 seconds delay after skill.
    • Increases damage from 7500%/11000%(formless and insect race)Atk to 36000%/37500%(formless and insect race)Atk based on level 10.

Biolo

Spoiler
  1. Bionic Pharmacy

    • The crafting materials of Icycle/Earth/Gale/Flame Acid Bottle have been changed, reduces amount of Bottle Grenade and Acid Bottle used from 5 each to 1 each, changes materials from elemental ore to elemental point.
  2. Acidified Zone (Water)/(Fire)/(Wind)/(Ground)

    • Reduces cooldown from 1 second to 0.5 seconds.
    • Reduces delay after skill from 0.5 seconds to 0.15 seconds.
    • Reduces SP consumption from 88 to 63 based on level 5.
    • Increases number of hit from 5 hits to 7 hits.
  3. Full Shadow Protection

    • Increases duration from 60 seconds to 180 seconds base on level 4.
  4. Research Report

    • Reduces fixed casting time from 1 second to 0.5 seconds.
    • Reduces cooldown from 120 seconds to 60 seconds.
    • Increases duration from 60 seconds to 150 seconds.

Arch Mage

Spoiler
  1. Floral Flare Road

    • Reduces delay after skill from 0.5 seconds to 0.25 seconds.
    • Increases SP consumption from 70 to 94 based on level 5.
    • Increases damage from 1000%Matk to 3750%Matk per hit based on level 5.
  2. Rain of Crystal

    • Reduces delay after skill from 0.5 seconds to 0.25 seconds.
    • Increases SP consumption from 80 to 100 based on level 5.
    • Increases damage from 750%Matk to 3980%Matk per hit based on level 5.
  3. Tornado Storm

    • Reduces delay after skill from 0.5 seconds to 0.25 seconds.
    • Increases SP consumption from 75 to 94 based on level 5.
    • Increases damage from 450%Matk to 3900%Matk per hit based on level 5.
  4. Stratum Tremor

    • Reduces delay after skill from 0.5 seconds to 0.25 seconds.
    • Increases SP consumption from 75 to 94 based on level 5.
    • Increases damage from 1250%Matk to 3750%Matk per hit based on level 5.
  5. Crimson Arrow

    • Reduces SP consumption from 105 to 94 based on level 5.
    • Increases AP recovery rate from 1 to 2.
  6. Frozen Slash

    • Increases cooldown from 0.3 seconds to 0.45 seconds.
    • Increases SP consumption from 85 to 96 based on level 5.
    • Increases AP recovery rate from 1 to 2.
    • Increases damage from 3000%/4250%(Climax)Matk to 4750%/6650%(Climax)Matk based on level 5.
  7. Storm Cannon

    • Reduces SP consumption from 100 to 94 based on level 5.
    • Increases AP recovery rate from 1 to 2.
    • Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.
  8. Rock Down

    • Increases SP consumption from 85 to 92 based on level 5.
    • Increases AP recovery rate from 1 to 2.
    • Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.
  9. All Bloom

    • Reduces delay after skill from 1 second to 0.5 seconds.
    • Increases SP consumption from 100 to 126 based on level 5.
    • Increases damage from 500%Matk to 6200%Matk per hit based on level 5.
    • No longer reduce skill damage on Climax level 2.
    • Increases bonus damage on Climax level 3 from 100% to 300%.
    • Increases damage of additional explosion on Climax level 5.
  10. Crystal Impact

    • Reduces cooldown from 6 seconds to 2 seconds.
    • Reduces delay after skill from 1 second to 0.5 seconds.
    • Increases SP consumption from 120 to 132 based on level 5.
    • Increases damage from 4000%/4000%(secondary)Matk to 6750%/6750%(secondary)Matk based on level 5.
  11. Destructive Hurricane

    • Reduces cooldown from 6 seconds to 2 seconds.
    • Reduces delay after skill from 1 second to 0.5 seconds.
    • Increases SP consumption from 120 to 132 based on level 5.
    • Increases damage from 8000%Matk to 14250%Matk based on level 5.
    • Increases damage of additional hit on Climax level 1.
    • Increases bonus damage on Climax level 3 from 100% to 200%.
    • Reduces bonus damage on Climax level 5 from 70% to 50%.
  12. Violent Quake

    • Reduces delay after skill from 1 second to 0.5 seconds.
    • Increases SP consumption from 100 to 126 based on level 5.
    • Increases damage from 600%Matk to 6200%Matk per hit based on level 5.
    • Increases bonus damage on Climax level 3 from 100% to 200%.
  13. Deadly Projection

    • Reduces SP consumption from 120 to 90 based on level 5.
    • Increases damage from 3600%Matk to 14000%Matk based on level 5.
  14. Mystery Illusion

    • Reduces delay after skill from 1 second to 0.5 seconds.
    • Reduces SP consumption from 120 to 110 based on level 5.
    • Increases AP recovery rate from 4 to 5.
    • Increases damage from 2500%Matk to 4750%Matk per hit based on level 5.
  15. Soul Vulcan Strike

    • Reduces SP consumption from 120 to 110 based on level 5.
    • Increases damage from 900%Matk to 1250%Matk per hit based on level 5.
  16. Astral Strike

    • Reduces cooldown from 60 second to 6 seconds.
    • Reduces SP consumption from 150 to 130.
    • Reduces AP consumption from 150 to 25.
    • Increases initial damage from 5000%/11000%(undead and dragon race)Matk to 18000%/21400%(undead and dragon race)Matk based on level 10.
    • Increases over time damage from 2000%Matk to 6500%Matk per hit based on level 10.
    • Reduces skill duration from 15 seconds to 6 seconds.

Elemental Master

Spoiler
  1. Conflagration

    • Increases SP consumption from 110 to 113 based on level 5.
    • Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.
  2. Diamond Storm

    • Reduces cooldown from 2 seconds to 1 second.
    • Reduces SP consumption from 100 to 96 based on level 5.
    • Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
    • Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit).
  3. Lightning Land

    • Increases SP consumption from 95 to 110 based on level 5.
    • Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.
  4. Terra Drive

    • Reduces cooldown from 2 seconds to 1 second.
    • Reduces SP consumption from 100 to 96 based on level 5.
    • Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
    • Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit).
  5. Venom Swamp

    • Increases SP consumption from 100 to 112 based on level 5.
    • Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.
  6. Elemental Buster

    • Reduces fixed casting time from 2 seconds to 1.5 seconds.
    • Reduces cooldown from 60 seconds to 5 seconds.
    • Reduces delay after skill from 1.5 seconds to 0.5 seconds.
    • Reduces SP consumption from 150 to 140.
    • Reduces AP consumption from 150 to 30.
    • Increases damage from 4800%/11000%(formless and dragon race)Matk to 22500%/24000%(formless and dragon race)Matk based on level 10.

Abyss Chaser

Spoiler
  1. Abyss Dagger

    • Increases SP consumption from 60 to 64 based on level 5.
    • Increases damage from 1750%Atk to 2600%Atk per hit based on level 5.
  2. Deft Stab

    • Increases SP consumption from 55 to 62 based on level 10.
    • Increases AP recovery rate from 2 to 3.
    • Increases damage from 3600%Atk to 5850%Atk based on level 10.
    • Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.
  3. From the Abyss

    • Increases number of hit from 1 hit to 2 hits.
    • Increases damage from 500%Matk to 2600%Matk per hit based on level 5.
  4. Abyss Square

    • Increases AP recovery rate from 4 to 5.
    • Increases damage from 2000%Matk to 3850%Matk per hit based on level 5 (Magic Sword Mastery level 10).
  5. Chain Reaction Shot

    • Reduces cooldown from 1.5 seconds to 1 second.
    • Removes 0.5 seconds delay after skill.
    • Reduces SP consumption from 80 to 75 based on level 5.
    • Increases area of effect of secondary damage from 3 x 3 cells to 7 x 7 cells.
    • Increases area of effect of primary damage from 7 x 7 cells to 9 x 9 cells based on level 5.
    • Increases damage from 3000%(primary)/4750%(secondary)Atk to 4250%(primary)/12350%(secondary)Atk based on level 5.
    • Increases factor weight of CON in skill formula from 5 to 15.
  6. Frenzy Shot

    • Reduces SP consumption from 125 to 55 based on level 10.
    • Increases damage from 3500%Atk to 4000%Atk per hit based on level 10.
  7. Omega Abyss Strike

    • Reduces cooldown from 60 seconds to 3 seconds.
    • Reduces SP consumption from 150 to 125.
    • Reduces AP consumption from 150 to 15.
    • Increases damage from 6000%/11500%(angel and demon race)Matk to 22000%/23500%(angel and demon race)Matk based on level 10.

Shadow Cross

Spoiler
  1. Savage Impact

    • Increases SP consumption from 55 to 72 based on level 10.
    • Increases area of effect from 3 x 3 cells to 5 x 5 cells.
    • Increases damage from 600%/1000%(Shadow Exceed)Atk to 900%/1100%(Shadow Exceed)Atk per hit based on level 10.
  2. Eternal Slash

    • Reduces cooldown from 0.75 seconds to 0.5 seconds.
    • Reduces damage from 1750%/2500%(Shadow Exceed)Atk to 1325%/1825%(Shadow Exceed)Atk per hit based on level 5.
    • Increases SP consumption from 40 to 60 based on level 5.
    • Increases cast range from 2 cells to 3 cells.
    • Reduces factor weight of POW in skill formula from 5/7(Shadow Exceed) to 2/3(Shadow Exceed).
  3. Impact Crater

    • Reduces cooldown from 5 seconds to 1.5 seconds.
    • Removes delay after skill.
    • Increases SP consumption from 54 to 78 based on level 5.
    • Reduces AP recovery rate from 5 to 3.
    • Increases damage from 325%Atk to 400%Atk per hit based on level 5.
  4. Shadow Stab

    • Reduces SP consumption from 65 to 60 based on level 5.
    • Increases AP recovery rate from 1 to 2.
    • Reduces cooldown from 1 seconds to 0.35 seconds.
    • Removes 0.5 seconds delay after skill.
    • Reduces damage from 3750%Atk to 1500%Atk per hit based on level 5.
  5. Potent Venom

    • Increases duration from 120 seconds to 300 seconds based on level 10.
    • Reduces physical resistance ignoring from 30% to 20% based on level 10.
  6. Fatal Shadow Claw

    • Reduces fixed casting time from 1.5 seconds to 0.5 seconds.
    • Reduces variable casting time from 4 seconds to 0.5 seconds.
    • Removes 0.5 seconds delay after skill.
    • Increases damage from 6500%/9500%(demihuman and dragon race)Atk to 13000%/14500%(demihuman and dragon race)Atk based on level 10.
  7. Shadow Exceed

    • Removes 1 second delay after skill.
    • Reduces AP consumption from 150 to 125 based on level 10.
    • Increases duration from 240 seconds to 300 seconds based on level 10.

Windhawk

Spoiler
  1. Hawk Rush

    • Increases damage from 1000%Atk to 2500%Atk based on level 5.
  2. Gale Storm

    • Reduces cooldown from 2 seconds to 1.5 seconds.
    • Increases damage from 2500%Atk to 9500%Atk based on level 10.
    • Reduces SP consumption from 179 to 100 based on level 10.
  3. Crescive Bolt

    • Reduces delay after skill from 0.5 seconds to 0.3 seconds.
    • Reduces SP consumption from 100 to 65 based on level 10.
    • Increases damage from 3000%Atk to 3400%Atk based on level 10.
    • When reach 3 stacks of Crescive Bolt consecutive attack buff, the duration of buff will be refreshed when reusing Crescive Bolt. (= give +3 ap after 3 stacks)
  4. Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap

    • Reduces cooldown to 2.5 seconds.
    • Increases SP consumption from 62 to 84 based on level 5.
    • Increases area of effect to 7 x 7 cells based on level 5.
    • Reduces trap duration to 5 seconds.
    • Changes damage interval to 0.5 seconds.
    • Reduces AP recovery rate from 4 to 3 based on level 5.
    • No longer inflict status ailment to the target.
    • Increases damage from 1250%Atk to 4250%Atk per hit based on level 5.
    • Already implemented: Increases factor weight of CON in skill formula from 3 to 5.
  5. Hawk Boomerang

    • Adds 0.15 seconds cooldown.
    • Reduces SP consumption from 120 to 80.
    • Reduces AP consumption from 15 to 12.
    • Increases damage from 2500%Atk to 3000%Atk based on level 5.

Troubadour & Trouvere

Spoiler
  1. Sound Blend

    • Reduces SP consumption from 128 to 80 based on level 5.
  2. Metallic Fury

    • Reduces cooldown from 0.5 seconds to 0.3 seconds.
    • Reduces SP consumption from 168 to 94 based on level 5.
    • Reduces AP recovery rate from 3 to 2 based on level 5.
    • Increases damage from 4500%/4950-6750%(area damage according to number of branded target)Matk to 11000%/12500~18500%(area damage according to number of branded target)Matk based on level 5.
  3. Rhythm Shooting

    • Adds 0.15 seconds cooldown.
    • Removes 0.15 seconds delay after skill.
    • Reduces SP consumption from 90 to 52 based on level 5.
    • Increases damage from 600%/780%(branded target)Atk to 800%/1400%(branded target)Atk based on level 5.
    • Increases factor weight of CON in skill formula from 2 to 3.
  4. Rose Blossom

    • Reduces variable casting time from 2 seconds to 1 second.
    • Increases cooldown from 0.5 seconds to 0.7 seconds.
    • Reduces SP consumption from 125 to 94 based on level 5.
    • Increases damage from 3750%/1750%(area damage)Atk to 11200%/15250%(area damage)Atk based on level 5.
    • Increases factor weight of CON in skill formula from 3/2(area damage) to 3/3(area damage).

Cardinal

Spoiler
  1. Framen

    • Increases SP consumption from 60 to 92 based on level 5.
    • Increases AP recovery rate from 1 to 2.
    • Increases damage from 2750%/3500%(demon and undead race)Matk to 4250%/4750%(demon and undead race)Matk based on level 5 (Fidus Animus level 10).
  2. Arbitrium

    • Reduces cooldown from 2 seconds to 1.5 seconds.
    • Reduces SP consumption from 140 to 112 based on level 10.
    • Increases damage from 5000%/6500%(area damage)Matk to 11000%/13500%(area damage)Matk based on level 10.
    • Additional: Updated the factor weight of SPL in skill formula to 7 (according to the next rebalance)
  3. Petitio

    • Reduces cooldown from 1 second to 0.5 seconds.
    • Increases SP consumption from 50 to 65 based on level 10.
    • Increases AP recovery rate from 2 to 3.
    • Increases damage from 3200%Atk to 11500%Atk based on level 10 (Mace & Book Mastery Level 10).
  4. Competentia

    • Reduces AP consumption from 200 to 160 based on level 5.
    • Increases duration from 240 seconds to 300 seconds based on level 5.
  5. Pneumaticus Procella

    • Reduces cooldown from 60 seconds to 5 seconds.
    • Removes 1.5 seconds delay after skill.
    • Reduces AP consumption from 150 to 30.
    • Increases damage from 2030%/3050%(demon and undead race)Matk to 21180%/22750%(demon and undead race)Matk per hit based on level 10 (Fidus Animus level 10).

Inquisitor

Spoiler
  1. First Brand

    • Reduces cooldown from 0.5 seconds to 0.3 seconds.
    • Increases SP consumption from 50 to 62 based on level 5.
    • Unifies brand duration to 5 second regardless of skill level.
    • Unifies area of effect to 7 x 7 cells regardless of skill level.
    • Increases cast range from 2 cells to 3 cells.
    • Increases damage from 2250%Atk to 6000%Atk based on level 5.
    • Increases factor weight of POW in skill formula from 3 to 5.
  2. Second Faith

    • Reduces cooldown from 1 second to 0.7 seconds.
    • Increases SP consumption from 60 to 65 based on level 5.
    • Increases AP recovery rate from 1 to 4.
    • Unifies area of effect to 7 x 7 cells regardless of skill level.
    • Increases damage from 2500%Atk to 11600%Atk based on level 5.
    • Increases factor weight of POW in skill formula from 4 to 5.
  3. Second Judgement

    • Reduces cooldown from 1 second to 0.7 seconds.
    • Increases SP consumption from 65 to 70 based on level 5.
    • Increases AP recovery rate from 2 to 4.
    • Unifies area of effect to 7 x 7 cells regardless of skill level.
    • Increases damage from 2625%Atk to 13150%Atk based on level 5.
    • Increases factor weight of POW in skill formula from 4 to 7.
  4. Second Flame

    • Reduces cooldown from 1 second to 0.7 seconds.
    • Increases SP consumption from 70 to 75 based on level 5.
    • Increases AP recovery rate from 3 to 4.
    • Unifies area of effect to 7 x 7 cells regardless of skill level.
    • Increases damage from 2750%Atk to 14700%Atk based on level 5.
    • Increases factor weight of POW in skill formula from 4 to 9.
  5. Third Punish

    • Reduces cooldown from 2 seconds to 1 second.
    • Increases number of hit from 2 hits to 3 hits.
    • Unifies area of effect to 7 x 7 cells regardless of skill level.
    • Increases damage from 3250%Atk to 7850%Atk per hit based on level 5.
    • Increases factor weight of POW in skill formula from 5 to 10.
  6. Third Consecration

    • Reduces cooldown from 2 seconds to 1 second.
    • Unifies area of effect to 7 x 7 cells regardless of skill level.
    • Increases damage from 3250%Atk to 3500%Atk per hit based on level 5.
    • Increases factor weight of POW in skill formula from 5 to 10.
  7. Third Flame Bomb

    • Reduces cooldown from 2 seconds to 1 second.
    • Unifies area of effect to 7 x 7 cells regardless of skill level.
    • Increases factor weight of POW in skill formula from 5 to 10.
  8. Oleum Sanctum

    • Reduces cooldown from 3 seconds to 2 seconds.
    • Removes 0.5 seconds delay after skill.
    • Increases SP consumption from 70 to 85 based on level 5.
    • Increases damage from 2000%Atk to 10500%Atk based on level 5.
    • Increases area of effect from 7 x 7 cells to 11 x 11 cells based on level 5.
    • Increases factor weight of POW in skill formula from 3 to 5.
  9. Explosion Blaster

    • Reduces cooldown from 1 second to 0.7 seconds.
    • Reduces SP consumption from 120 to 90 based on level 5.
    • Increases damage from 3250%/4250%(Oleum Sanctum)Atk to 14000%/16000%(Oleum Sanctum)Atk per hit based on level 5.
    • Increases area of effect from 9 x 9 cells to 11 x 11 cells based on level 5.
    • Increases factor weight of POW in skill formula from 3/5 to 15/15.
  10. First Faith Power

    • Reworks cooldown from 30-150 seconds to 180-60 seconds (level 1-5).
    • Unifies duration to 300 seconds regardless of skill level.
  11. Judge

    • Reworks cooldown from 30-150 seconds to 180-60 seconds (level 1-5).
    • Unifies duration to 300 seconds regardless of skill level.
    • Changes AP consumption from 50 regardless of skill level to scaling with skill level, from 80 on level 1 down to 40 on level 5.
  12. Third Exorcism Flame

    • Reworks cooldown from 30-150 seconds to 180-60 seconds (level 1-5).
    • Unifies duration to 300 seconds regardless of skill level.
    • Changes AP consumption from 100 regardless of skill level to scaling with skill level, from 120 on level 1 down to 60 on level 5.
  13. Massive Flame Blaster

    • Reduces cooldown from 60 seconds to 5 seconds.
    • Removes 1 second delay after skill.
    • Reduces AP consumption from 150 to 12.
    • Increases damage from 8000%/11000%(demon and brute race)Atk to 21500%/23000%(demon and brute race)Atk based on level 10.
    • Increases area of effect from 9 x 9 cells to 11 x 11 cells.
    • Increases factor weight of POW in skill formula from 10/10(demon and brute race) to 15/15(demon and brute race).
    • Reduces duration of Massive Flame Blaster buff from 300 seconds to 150 seconds.

Source Divine-pride

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