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Patch I 01/10/2022


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- Fourth class jobs and second high expanded class jobs skills rebalance -

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1. Dragon Knight

1.1. Hack and Slasher
- Changes damage logic from 2 split hits to 2 cumulative hits.
- Increases damage from 3000%Atk to 7300%Atk per hit based on level 10.
- Increases cooldown from 0.3 seconds to 0.7 seconds.
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 70 to 72 based on level 10.
- Increases factor weight of POW in skill formula from 5 to 7.

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1.2. Servant Weapon
- Increases number of hit from 1 hit to 2 hits.
- Increases damage from 450%Atk to 2500%Atk per hit based on level 5.

1.3. Servant Weapon-Phantom
- Removes 0.8 seconds variable casting time.
- Reduces cooldown from 2 seconds to 0.5 seconds.
- Removes 0.8 seconds delay after skill.
- Increases damage from 600%Atk to 1700%Atk per hit based on level 5.

1.4. Servant Weapon-Demolition
- Reduces cooldown from 3 seconds to 0.5 seconds.
- Reduces AP recovery rate from 3 to 2.
- Increases damage from 750%Atk to 2500%Atk per hit based on level 5.

1.5. Storm Slash
- Reduces cooldown from 0.35 seconds to 0.3 seconds.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 600%Atk to 950%Atk per hit based on level 5.
- Increases the chance to double skill damage while under Giant Growth buff from 15% to 30%.

1.6. Madness Crusher
- Removes 0.4 seconds variable casting time.
- Increases fixed casting time from 0.4 seconds to 0.5 seconds.
- Increases damage from 1350%Atk to 5150%Atk based on level 5 (using level 5 weapon and weapon weight is 150).
- Increases SP consumption from 50 to 68 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases factor weight of POW in skill formula from 5 to 7.

1.7. Vigor
- Changes bonus flat damage from +200% regardless of skill level to scaling with skill level up to +250% based on level 10.
- Increases bonus damage against demihuman and angel race monsters from 50% to 100%.
- Reduces AP consumption from 150 to 125.
- Increases HP consumption on each attack from 2 to 10 based on level 10.

1.8. Dragonic Aura
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases damage from 9500%/14000%(demihuman and angel race)Atk to 36500%/38000%(demihuman and angel race)Atk based on level 10.

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2. Imperial Guard

2.1. Overslash
- Reduces cooldown from 1 second to 0.7 seconds.
- Reduces SP consumption from 68 to 65 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 1800%Atk to 2200%Atk per hit based on level 10 (Spear & Sword Mastery level 10).
- Increases factor weight of POW in skill formula from 2 to 5.

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2.2. Shield Shooting
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 6440%Atk to 14440%Atk based on level 5 (Shield Mastery level 10, shield refine rate is 10 and shield weight is 150).
- Increases factor weight of POW in skill formula from 3 to 5.

2.3. Cross Rain
- Reduces cooldown from 5 seconds to 4.5 seconds.
- Reduces delay after skill from 0.5 seconds to 0.15 seconds.
- Increases SP consumption from 68 to 78 based on level 10.
- Increases AP recovery rate from 5 to 7.
- Increases damage from 2000%/3500%(Holy Shield)Matk to 3700%/5500%(Holy Shield)Matk per hit based on level 10 (Spear & Sword Mastery level 10).

2.4. Grand Judgement
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 68 to 78 based on level 10.
- Reduces AP consumption from 150 to 15.
- Reduces duration of Grand Judgement buff from 300 seconds to 150 seconds.
- Increases damage from 7500%/11000%(plant and insect race)Atk to 15250%/16850%(plant and insect race)Atk based on level 10.

2.5. Judgement Cross
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 0.5 seconds delay after skill.
- Reduces SP consumption from 150 to 105 based on level 10.
- Reduces AP consumption from 150 to 10.
- Increases damage from 7500%/11000%(plant and insect race)Matk to 19500%/21000%(plant and insect race)Matk based on level 10.

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3. Meister

3.1. Axe Stomp
- Reduces cooldown from 1 second to 0.7 seconds.
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 45 to 74 based on level 5.
- Increases duration of Axe Stomp buff from 10 seconds to 30 seconds based on level 5.
- Increases damage from 2000%Atk to 4600%Atk per hit based on level 5.

3.2. Rush Quake
- Removes 0.5 seconds delay after skill.
- Increases damage from 7500%/11000%(formless and insect race)Atk to 36000%/37500%(formless and insect race)Atk based on level 10.

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4. Biolo

4.1. Bionic Pharmacy
- The crafting materials of Icycle/Earth/Gale/Flame Acid Bottle have been changed, reduces amount of Bottle Grenade and Acid Bottle used from 5 each to 1 each, changes materials from elemental ore to elemental point.

4.2. Acidified Zone (Water)/(Fire)/(Wind)/(Ground)
- Reduces cooldown from 1 second to 0.5 seconds.
- Reduces delay after skill from 0.5 seconds to 0.15 seconds.
- Reduces SP consumption from 88 to 63 based on level 5.
- Increases number of hit from 5 hits to 7 hits.

4.3. Full Shadow Protection
- Increases duration from 60 seconds to 180 seconds base on level 4.

4.4. Research Report
- Reduces fixed casting time from 1 second to 0.5 seconds.
- Reduces cooldown from 120 seconds to 60 seconds.
- Increases duration from 60 seconds to 150 seconds.

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5. Shadow Cross

5.1. Savage Impact
- Increases SP consumption from 55 to 72 based on level 10.
- Increases area of effect from 3 x 3 cells to 5 x 5 cells.
- Increases damage from 600%/1000%(Shadow Exceed)Atk to 900%/1100%(Shadow Exceed)Atk per hit based on level 10.

5.2. Eternal Slash
- Reduces cooldown from 0.75 seconds to 0.5 seconds.
- Reduces damage from 1750%/2500%(Shadow Exceed)Atk to 1325%/1825%(Shadow Exceed)Atk per hit based on level 5.
- Increases SP consumption from 40 to 60 based on level 5.
- Increases cast range from 2 cells to 3 cells.
- Reduces factor weight of POW in skill formula from 5/7(Shadow Exceed) to 2/3(Shadow Exceed).

5.3. Impact Crater
- Reduces cooldown from 5 seconds to 1.5 seconds.
- Removes delay after skill.
- Increases SP consumption from 54 to 78 based on level 5.
- Reduces AP recovery rate from 5 to 3.
- Increases damage from 325%Atk to 400%Atk per hit based on level 5.

5.4. Shadow Stab
- Reduces SP consumption from 65 to 60 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Reduces cooldown from 1 seconds to 0.35 seconds.
- Removes 0.5 seconds delay after skill.
- Reduces damage from 3750%Atk to 1500%Atk per hit based on level 5.

5.5. Potent Venom
- Increases duration from 120 seconds to 300 seconds based on level 10.
- Reduces physical resistance ignoring from 30% to 20% based on level 10.

5.6. Fatal Shadow Claw
- Reduces fixed casting time from 1.5 seconds to 0.5 seconds.
- Reduces variable casting time from 4 seconds to 0.5 seconds.
- Removes 0.5 seconds delay after skill.
- Increases damage from 6500%/9500%(demihuman and dragon race)Atk to 13000%/14500%(demihuman and dragon race)Atk based on level 10.

5.7. Shadow Exceed
- Removes 1 second delay after skill.
- Reduces AP consumption from 150 to 125 based on level 10.
- Increases duration from 240 seconds to 300 seconds based on level 10.

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6. Abyss Chaser

6.1. Abyss Dagger
- Increases SP consumption from 60 to 64 based on level 5.
- Increases damage from 1750%Atk to 2600%Atk per hit based on level 5.

6.2. Deft Stab
- Increases SP consumption from 55 to 62 based on level 10.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 3600%Atk to 5850%Atk based on level 10.
- Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.

6.3. From the Abyss
- Increases number of hit from 1 hit to 2 hits.
- Increases damage from 500%Matk to 2600%Matk per hit based on level 5.

6.4. Abyss Square
- Increases AP recovery rate from 4 to 5.
- Increases damage from 2000%Matk to 3850%Matk per hit based on level 5 (Magic Sword Mastery level 10).

6.5. Chain Reaction Shot
- Reduces cooldown from 1.5 seconds to 1 second.
- Removes 0.5 seconds delay after skill.
- Reduces SP consumption from 80 to 75 based on level 5.
- Increases area of effect of secondary damage from 3 x 3 cells to 7 x 7 cells.
- Increases area of effect of primary damage from 7 x 7 cells to 9 x 9 cells based on level 5.
- Increases damage from 3000%(primary)/4750%(secondary)Atk to 4250%(primary)/12350%(secondary)Atk based on level 5.
- Increases factor weight of CON in skill formula from 5 to 15.

6.6. Frenzy Shot
- Reduces SP consumption from 125 to 55 based on level 10.
- Increases damage from 3500%Atk to 4000%Atk per hit based on level 10.

6.7. Omega Abyss Strike
- Reduces cooldown from 60 seconds to 3 seconds.
- Reduces SP consumption from 150 to 125.
- Reduces AP consumption from 150 to 15.
- Increases damage from 6000%/11500%(angel and demon race)Matk to 22000%/23500%(angel and demon race)Matk based on level 10.

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7. Arch Mage

7.1. Floral Flare Road
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 70 to 94 based on level 5.
- Increases damage from 1000%Matk to 3750%Matk per hit based on level 5.

7.2. Rain of Crystal
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 80 to 100 based on level 5.
- Increases damage from 750%Matk to 3980%Matk per hit based on level 5.

7.3. Tornado Storm
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 75 to 94 based on level 5.
- Increases damage from 450%Matk to 3900%Matk per hit based on level 5.

7.4. Stratum Tremor
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 75 to 94 based on level 5.
- Increases damage from 1250%Matk to 3750%Matk per hit based on level 5.

7.5. Crimson Arrow
- Reduces SP consumption from 105 to 94 based on level 5.
- Increases AP recovery rate from 1 to 2.

7.6. Frozen Slash
- Increases cooldown from 0.3 seconds to 0.45 seconds.
- Increases SP consumption from 85 to 96 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%/4250%(Climax)Matk to 4750%/6650%(Climax)Matk based on level 5.

7.7. Storm Cannon
- Reduces SP consumption from 100 to 94 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.

7.8. Rock Down
- Increases SP consumption from 85 to 92 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.

7.9. All Bloom
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 100 to 126 based on level 5.
- Increases damage from 500%Matk to 6200%Matk per hit based on level 5.
- No longer reduce skill damage on Climax level 2.
- Increases bonus damage on Climax level 3 from 100% to 300%.
- Increases damage of additional explosion on Climax level 5.

7.10. Crystal Impact
- Reduces cooldown from 6 seconds to 2 seconds.
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 120 to 132 based on level 5.
- Increases damage from 4000%/4000%(secondary)Matk to 6750%/6850%(secondary)Matk based on level 5.

7.11. Destructive Hurricane
- Reduces cooldown from 6 seconds to 2 seconds.
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 120 to 132 based on level 5.
- Increases damage from 8000%Matk to 14250%Matk based on level 5.
- Increases damage of additional hit on Climax level 1.
- Increases bonus damage on Climax level 3 from 100% to 200%.
- Reduces bonus damage on Climax level 5 from 70% to 50%.

7.12. Violent Quake
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 100 to 126 based on level 5.
- Increases damage from 600%Matk to 6200%Matk per hit based on level 5. 
- Increases bonus damage on Climax level 3 from 100% to 200%.

7.13. Deadly Projection
- Reduces SP consumption from 120 to 90 based on level 5.
- Increases damage from 3600%Matk to 14000%Matk based on level 5. 

7.14. Mystery Illusion
- Reduces delay after skill from 1 second to 0.5 seconds.
- Reduces SP consumption from 120 to 110 based on level 5.
- Increases AP recovery rate from 4 to 5.
- Increases damage from 2500%Matk to 4750%Matk per hit based on level 5.

7.15. Soul Vulcan Strike
- Reduces SP consumption from 120 to 110 based on level 5.
- Increases damage from 900%Matk to 1250%Matk per hit based on level 5.

7.16. Astral Strike
- Reduces cooldown from 60 second to 6 seconds.
- Reduces SP consumption from 150 to 130.
- Reduces AP consumption from 150 to 25.
- Increases initial damage from 5000%/11000%(undead and dragon race)Matk to 18000%/21400%(undead and dragon race)Matk based on level 10.
- Increases over time damage from 2000%Matk to 6500%Matk per hit based on level 10.
- Reduces skill duration from 15 seconds to 6 seconds.

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8. Elemental Master

8.1. Conflagration
- Increases SP consumption from 110 to 113 based on level 5.
- Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

8.2. Diamond Storm
- Reduces cooldown from 2 seconds to 1 second.
- Reduces SP consumption from 100 to 96 based on level 5.
- Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
- Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit).

8.3. Lightning Land
- Increases SP consumption from 95 to 110 based on level 5.
- Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

8.4. Terra Drive
- Reduces cooldown from 2 seconds to 1 second.
- Reduces SP consumption from 100 to 96 based on level 5.
- Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
- Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit).

8.5. Venom Swamp
- Increases SP consumption from 100 to 112 based on level 5.
- Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

8.6. Elemental Buster
- Reduces fixed casting time from 2 seconds to 1.5 seconds.
- Reduces cooldown from 60 seconds to 5 seconds.
- Reduces delay after skill from 1.5 seconds to 0.5 seconds.
- Reduces SP consumption from 150 to 140.
- Reduces AP consumption from 150 to 30.
- Increases damage from 4800%/11000%(formless and dragon race)Matk to 22500%/24000%(formless and dragon race)Matk based on level 10.

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9. Cardinal

9.1. Framen
- Increases SP consumption from 60 to 92 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 2750%/3500%(demon and undead race)Matk to 4250%/4750%(demon and undead race)Matk based on level 5 (Fidus Animus level 10).

9.2. Arbitrium
- Reduces cooldown from 2 seconds to 1 second.
- Reduces SP consumption from 140 to 112 based on level 10.
- Increases damage from 5000%/6500%(area damage)Matk to 11000%/13500%(area damage)Matk based on level 10.

9.3. Petitio
- Reduces cooldown from 1 second to 0.5 seconds.
- Increases SP consumption from 50 to 65 based on level 10.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 3200%Atk to 11500%Atk based on level 10 (Mace & Book Mastery Level 10).

9.4. Competentia
- Reduces AP consumption from 200 to 160 based on level 5.
- Increases duration from 240 seconds to 300 seconds based on level 5.

9.5. Pneumaticus Procella
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 1.5 seconds delay after skill.
- Reduces AP consumption from 150 to 30.
- Increases damage from 2030%/3050%(demon and undead race)Matk to 21180%/22750%(demon and undead race)Matk per hit based on level 10 (Fidus Animus level 10).

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9.6. Effligo
- Reduces cooldown from 60 seconds to 0.5 seconds.
- Removes 1 seconds delay after skill.
- Increases SP consumption from 60 to 75.
- Reduces AP consumption from 100 to 12.
- Increases damage from 8080%/12150%(demon and undead race)Atk to 16580%/18150%(demon and undead race)Atk based on level 10 (Mace & Book Mastery Level 10).
- Reduces factor weight of POW in skill formula from 10/10(demon and undead race) to 7/7(demon and undead race).

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10. Inquisitor

10.1. First Brand
- Reduces cooldown from 0.5 seconds to 0.3 seconds.
- Increases SP consumption from 50 to 62 based on level 5.
- Unifies brand duration to 5 second regardless of skill level.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases cast range from 2 cells to 3 cells.
- Increases damage from 2250%Atk to 6000%Atk based on level 5.
- Increases factor weight of POW in skill formula from 3 to 5.

10.2. Second Faith
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases SP consumption from 60 to 65 based on level 5.
- Increases AP recovery rate from 1 to 4.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 2500%Atk to 11600%Atk based on level 5.
- Increases factor weight of POW in skill formula from 4 to 5.

10.3. Second Judgement
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases SP consumption from 65 to 70 based on level 5.
- Increases AP recovery rate from 2 to 4.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 2625%Atk to 13150%Atk based on level 5.
- Increases factor weight of POW in skill formula from 4 to 7.

10.4. Second Flame
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases SP consumption from 70 to 75 based on level 5.
- Increases AP recovery rate from 3 to 4.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 2750%Atk to 14700%Atk based on level 5.
- Increases factor weight of POW in skill formula from 4 to 9.

10.5. Third Punish
- Reduces cooldown from 2 seconds to 1 second.
- Increases number of hit from 2 hits to 3 hits.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 3250%Atk to 7850%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 5 to 10.

10.6. Third Consecration
- Reduces cooldown from 2 seconds to 1 second.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 3250%Atk to 3500%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 5 to 10.

10.7. Third Flame Bomb
- Reduces cooldown from 2 seconds to 1 second.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases factor weight of POW in skill formula from 5 to 10.

10.8. Oleum Sanctum
- Reduces cooldown from 3 seconds to 2 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 70 to 85 based on level 5.
- Increases damage from 2000%Atk to 10500%Atk based on level 5.
- Increases area of effect from 7 x 7 cells to 11 x 11 cells based on level 5.
- Increases factor weight of POW in skill formula from 3 to 5.

10.9. Explosion Blaster
- Reduces cooldown from 1 second to 0.7 seconds.
- Reduces SP consumption from 120 to 90 based on level 5.
- Increases damage from 3250%/4250%(Oleum Sanctum)Atk to 14000%/16000%(Oleum Sanctum)Atk per hit based on level 5.
- Increases area of effect from 9 x 9 cells to 11 x 11 cells based on level 5.
- Increases factor weight of POW in skill formula from 3/5 to 15/15.

10.10. First Faith Power
- Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
- Unifies duration to 300 seconds regardless of skill level.

10.11. Judge
- Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
- Unifies duration to 300 seconds regardless of skill level.
- Changes AP consumption from 50 regardless of skill level to scaling with skill level, from 80 on level 1 down to 40 on level 5.

10.12. Third Exorcism Flame
- Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
- Unifies duration to 300 seconds regardless of skill level.
- Changes AP consumption from 100 regardless of skill level to scaling with skill level, from 120 on level 1 down to 60 on level 5.

10.13. Massive Flame Blaster
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 1 second delay after skill.
- Reduces AP consumption from 150 to 12.
- Increases damage from 8000%/11000%(demon and brute race)Atk to 21500%/23000%(demon and brute race)Atk based on level 10.
- Increases area of effect from 9 x 9 cells to 11 x 11 cells.
- Reduces factor weight of POW in skill formula from 10/10(demon and brute race) to 15/15(demon and brute race).
- Reduces duration of Massive Flame Blaster buff from 300 seconds to 150 seconds.

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11. Wind Hawk

11.1. Hawk Rush
- Increases damage from 1000%Atk to 2500%Atk based on level 5.

11.2. Gale Storm
- Reduces cooldown from 2 seconds to 1.5 seconds.
- Reduces SP consumption from 179 to 100 based on level 10.
- Increases damage from 2500%Atk to 9500%Atk based on level 10.

11.3. Crescive Bolt
- Reduces delay after skill from 0.5 seconds to 0.3 seconds.
- Reduces SP consumption from 100 to 65 based on level 10.
- Increases damage from 3000%Atk to 3400%Atk based on level 10.
- When reach 3 stacks of Crescive Bolt consecutive attack buff, the duration of buff will be refreshed when reusing Crescive Bolt.

11.4. Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap
- Reduces cooldown to 2.5 seconds.
- Increases SP consumption from 62 to 84 based on level 5.
- Increases area of effect to 7 x 7 cells based on level 5.
- Reduces trap duration to 5 seconds.
- Changes damage interval to 0.5 seconds.
- Reduces AP recovery rate from 4 to 3 based on level 5.
- No longer inflict status ailment to the target.
- Increases damage from 1250%Atk to 4250%Atk per hit based on level 5.
- Increases factor weight of CON in skill formula from 3 to 5.

11.5. Hawk Boomerang
- Adds 0.15 seconds cooldown.
- Reduces SP consumption from 120 to 80.
- Reduces AP consumption from 15 to 12.
- Increases damage from 2500%Atk to 3000%Atk based on level 5.

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12. Troubadour & Trouvere

12.1. Sound Blend
- Reduces SP consumption from 128 to 80 based on level 5.

12.2. Metallic Fury
- Reduces cooldown from 0.5 seconds to 0.3 seconds.
- Reduces SP consumption from 168 to 94 based on level 5.
- Reduces AP recovery rate from 3 to 2 based on level 5.
- Increases damage from 4500%/4950~6750%(area damage according to number of branded target)Matk to 11000%/12500~18500%(area damage according to number of branded target)Matk based on level 5.

12.3. Rhythm Shooting
- Adds 0.15 seconds cooldown.
- Removes 0.15 seconds delay after skill.
- Reduces SP consumption from 90 to 52 based on level 5.
- Increases damage from 600%/780%(branded target)Atk to 800%/1400%(branded target)Atk based on level 5.
- Increases factor weight of CON in skill formula from 2 to 3.

12.4. Rose Blossom
- Reduces variable casting time from 2 seconds to 1 second.
- Increases cooldown from 0.5 seconds to 0.7 seconds.
- Reduces SP consumption from 125 to 94 based on level 5.
- Increases damage from 3750%/1750%(area damage)Atk to 11200%/15250%(area damage)Atk based on level 5.
- Increases factor weight of CON in skill formula from 3/2(area damage) to 3/3(area damage).

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shinkiro.png.08a4fc467514387690fccebb2e9f2571.pngshiranui.png.8578c47710eaea8b162553561743bb5c.png
13. Shinkiro & Shiranui

13.1. Shadow Hunting
- Increases SP consumption from 48 to 60 based on level 10.
- Increases AP recovery rate from 1 to 2.

13.2. Shadow Dance
- Removes variable casting time.
- Reduces cooldown from 1 second to 0.5 seconds.
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 52 to 65 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Reduces damage from 6500%Atk to 5900%Atk based on level 10.

1(2).gif

13.3. Shadow Flash
- Removes 0.5 seconds fixed casting time.
- Removes 1 second variable casting time.
- Reduces cooldown from 1 second to 0.5 seconds.
- Reduces damage from 9700%Atk to 8600%Atk based on level 10.

13.4. Huuma Shuriken - Grasp
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 56 to 84 based on level 10.
- Increases AP recovery rate from 2 to 3.

13.5. Huuma Shuriken - Construct
- Increases SP consumption from 64 to 65 based on level 10.

13.6. Kunai - Distortion
- Increases SP consumption from 46 to 54 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 4000%Atk to 6300%Atk based on level 10.
- Increases factor weight of Kunai - Refraction skill level in skill formula from 7 to 10.

13.7. Kunai - Rotation
- Increases SP consumption from 55 to 76 based on level 5.
- Increases damage from 3300%Atk to 4300%Atk based on level 5.
- Increases factor weight of Kunai - Distortion skill level in skill formula from 50 to 70.

13.8. Kunai - Refraction
- Increases SP consumption from 50 to 76 based on level 10.
- Increases factor weight of Kunai - Rotation skill level in skill formula from 5 to 10.

13.9. Red Flame Cannon
- Reduces fixed casting time from 1.5 seconds to 1 seconds.
- Reduces cooldown from 1 second to 0.7 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 62 to 92 based on level 10.
- Increases damage from 6200%Matk to 13350%Matk based on level 10.
- Increases factor weight of Darkening Cannon skill level in skill formula from 50 to 70.

13.10. Cold Blooded Cannon
- Reduces fixed casting time from 1.5 seconds to 1 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 61 to 88 based on level 10.
- Increases damage from 3500%Matk to 5750%Matk based on level 10.
- Increases factor weight of Darkening Cannon skill level in skill formula from 25 to 40.

13.11. Thundering Cannon
- Reduces fixed casting time from 1.5 seconds to 1 seconds.
- Reduces cooldown from 1 second to 0.7 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 62 to 92 based on level 10.
- Increases damage from 6200%Matk to 13600%Matk based on level 10.
- Increases factor weight of Darkening Cannon skill level in skill formula from 50 to 70.

13.12. Golden Dragon Cannon
- Reduces fixed casting time from 1.5 seconds to 1 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 48 to 88 based on level 10.
- Increases damage from 2350%Matk to 4300%Matk based on level 10.
- Increases factor weight of Darkening Cannon skill level in skill formula from 7 to 15.

13.13. Darkening Cannon
- Reduces fixed casting time from 1.5 seconds to 1 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 58 to 94 based on level 10.
- Increases damage from 5400%Matk to 9950%Matk based on level 10.

13.14. Shadow - Nightmare
- Reduces cooldown from 5 seconds to 1 second.
- Reduces AP consumption from 30 to 20.
- Increases damage from 15000%Atk to 18000%Atk.

13.15. Kunai - Nightmare
- Reduces cooldown from 5 seconds to 1 second.
- Reduces AP consumption from 30 to 20.
- Increases damage from 15000%Atk to 18000%Atk.

13.16. Dark Dragon - Nightmare
- Reduces fixed casting time from 1.5 seconds to 1 seconds.
- Reduces cooldown from 5 seconds to 1 second.
- Reduces AP consumption from 30 to 20.
- Increases damage from 12000%Matk to 15500%Matk.

night_watch_m.png.7852be64ee272b057a4ddabde50041aa.pngnight_watch_f.png.5eafdd33a51620419b006f4245606483.png
14. Night Watch

14.1. Only One Bullet
- Increases SP consumption from 38 to 55 based on level 5.
- Increases damage from 4750%(rifle)/6500%(pistol)Atk to 7550%(rifle)/8300%(pistol)Atk based on level 5.
- Increase bonus damage per aiming count from 1250% to 1750% based on level 5.

14.2. Spiral Shooting

- Increases damage from 4900%(rifle)/6000%(grenade launcher) to 9700%(rifle)/8500%(grenade launcher) based on level 5.
- Reduces bullet consumption from 10 to 6.

14.3. Magazine for One

- Reduces cooldown from 0.75 seconds to 0.5 seconds.
- Increases SP consumption from 42 to 58 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 1700%(gatling gun)/2100%(pistol)Atk to 1950%(gatling gun)/2400%(pistol)Atk per hit based on level 5.
- Increase bonus damage per aiming count from 250% to 500% based on level 5.
- Reduces bullet consumption when equipping gatling gun from 40 to 10.

14.4. Wild Fire

- Increases damage from 8000%(shotgun)/7000%(grenade launcher)Atk to 13250%(shotgun)/12500%(grenade launcher)Atk based on level 5.

14.5. Basic Grenade
- Increases SP consumption from 55 to 60 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 5500%Atk to 5750%Atk based on level 5.

14.6. Hasty Fire in the Hole
- Increases AP recovery rate from 2 to 3.
- Increases damage from 6000%Atk to 6750%Atk per hit based on level 5. 

14.7. Grenade Dropping
- Increases SP consumption from 78 to 84 based on level 5.
- Increases AP recovery rate from 1 to 5.
- Increases damage from 2750%Atk to 4800%Atk per hit based on level 5. 

14.8. Mission Bombard
- Reduces cooldown from 60 seconds to 10 seconds.
- Reduces SP consumption from 150 to 100.
- Reduces AP consumption from 100 to 35.
- Increases damage from 15000%(primary)Atk to 23000%(primary)Atk based on level 10.

14.9. The Vigilante at Night
- Reduces bullet consumption from 15 to 10.

sky_emperor_m.png.cdc7c192fb7832c2dd4d58ccf4e251ca.pngsky_emperor_f.png.2657909f5f4131aa2d6efb544154b768.png
15. Sky Emperor

15.1. Rising Sun
- Increases SP consumption from 25 to 60.
- Increases damage from 2500%Atk to 3500%Atk based on level 5.

15.2. Noon Blast
- Increases SP consumption from 40 to 65 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 6000%Atk to 7850%Atk based on level 5.

15.3. Sunset Blast
- Increases SP consumption from 36 to 62 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 2400%Atk to 2950%Atk based on level 5.

15.4. Rising Moon
- Increases SP consumption from 35 to 64.
- Increases damage from 2100%Atk to 2950%Atk based on level 5.

15.5. Midnight Kick
- Increases SP consumption from 52 to 68 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 5500%/7500%(Midnight)Atk to 6600%/8800%(Midnight)Atk based on level 5.

15.6. Dawn Break
- Increases SP consumption from 46 to 64 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 2300%/3300%(Moonset)Atk to 2400%/3400%(Moonset)Atk based on level 5.

15.7. Twinkling Galaxy
- Increases SP consumption from 30 to 84 based on level 5.

15.8. Star Burst
- Increases SP consumption from 57 to 62 based on level 5.

15.9. Star Cannon
- Increases SP consumption from 45 to 63 based on level 5.

15.10. All in the Sky
- Reduces cooldown from 60 seconds to 2 seconds.
- Removes delay after skill.
- Reduces SP consumption from 100 to 85.
- Reduces AP consumption from 100 to 35.
- Increases damage from 20000%Atk to 23000%Atk per hit based on level 10.

soul_ascetic_m.png.67d071484214dbebb0384c6d7c371083.pngsoul_ascetic_f.png.4a0c6bc2f734745063bfa22fb225efdf.png
16. Soul Ascetic

16.1. Soul Gathering
- Removes 0.5 seconds delay after skill.
- Reduces SP consumption from 100 to 90 based on level 5.

16.2. Talisman of Soul Stealing
- Reduces cooldown from 2 seconds to 1 second.
- Removes 0.5 seconds delay after skill.
- Increases damage from 3500%Matk to 6750%Matk based on level 5.

16.3. Exorcism of Malicious Soul
- Reduces SP consumption from 120 to 110 based on level 5.

16.4. Talisman of Blue Dragon
- Increases SP consumption from 62 to 70 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 4500%/6750%(Blessing of the Four Directions and the Five Elements)Matk to 7500%/8600%(Blessing of the Four Directions and the Five Elements)Matk based on level 5.

16.5. Talisman of White Tiger
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases SP consumption from 78 to 92 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3500%/5000%(Blessing of the Four Directions and the Five Elements)Matk to 5100%/7100%(Blessing of the Four Directions and the Five Elements)Matk based on level 5.

16.6. Talisman of Red Phoenix
- Reduces SP consumption from 105 to 88 based on level 5.
- Increases AP recovery rate from 1 to 3.
- Increases damage from 4500%/6500%(Blessing of the Four Directions and the Five Elements)Matk to 5500%/7700%(Blessing of the Four Directions and the Five Elements)Matk based on level 5.

16.7. Talisman of Black Tortoise
- Reduces SP consumption from 115 to 92 based on level 5.
- Increases AP recovery rate from 1 to 3.
- Increases damage from 6500%/8750%(Blessing of the Four Directions and the Five Elements)Matk to 9400%/11550%(Blessing of the Four Directions and the Five Elements)Matk based on level 5.

16.8. Talisman of Four Bearing God
- Reduces SP consumption from 134 to 94 based on level 5.
- Increases AP recovery rate from 1 to 3.
- Increases damage from 1000%Matk to 1300%Matk per hit based on level 5.

16.9. Circle of Directions and Elementals
- Increases SP consumption from 150 to 200 based on level 5.
- Reduces AP consumption from 150 to 25.
- Increases damage from 7500%Matk to 10500%Matk per hit based on level 5.
- Reduces cooldown from 60 seconds to 5 seconds.
- Improved the skill to can be used while under Blessing of the Four Directions and the Five Elements buff.
- Reduces buff duration from 300 seconds to 150 seconds based on level 5.

hyper_novice_m.png.d4a01e246c514e1984e565f6ef1d5956.pnghyper_novice_f.png.67cc57d50eab58cadb69b456cd6c424a.png
17. Hyper Novice

17.1. Self Study Tactics
- Increases bonus damage of Double Bowling Bash, Mega Sonic Blow and Spiral Pierce from 10% to 15% based on level 10.
- Increases bonus damage of Shield Chain Rush from 20% to 30% based on level 10.

17.2. Double Bowling Bash
- Reduces SP consumption from 72 to 65 based on level 10.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 2100%Atk to 2650%Atk per hit based on level 10.
- Reduces knock-back distance from 6 cells to 2 cells.
- Increases area of effect from 7 x 7 cells to 9 x 9 cells.

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17.3. Mega Sonic Blow
- Increases SP consumption from 45 to 60 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 2300%Atk to 5350%Atk based on level 10.

17.4. Shield Chain Rush
- Unifies cast range to 7 cells regardless of skill level.
- Reduces SP consumption from 65 to 62 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3400%Atk to 5100%Atk based on level 10.
- Increases area of effect from 7 x 7 cells to 9 x 9 cells.

17.5. Spiral Pierce Max
- Increases SP consumption from 47 to 55 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%Atk to 4050%Atk based on level 10.

17.6. Meteor Storm Buster
- Increases SP consumption from 82 to 110 based on level 10.
- Increases damage from 3300%/1950%(explosion)Matk to 3500%/2050%(explosion)Matk per hit based on level 10.

17.7. Jupitel Thunderstorm
- Increases SP consumption from 68 to 120 based on level 10.

17.8. Jack Frost Nova
- Increases SP consumption from 85 to 95 based on level 10.
- Increases damage from 2200%(explosion)Matk to 5400%(explosion)Matk per hit based on level 10.

17.9. Hell's Drive
- Increases SP consumption from 70 to 98 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 6500%Matk to 8500%Matk based on level 10.

17.10. Ground Gravitation
- Increases SP consumption from 88 to 100 based on level 10.
- Increases damage from 3400%(gravitational field)Matk to 7800%(gravitational field)Matk per hit based on level 10.

17.11. Napalm Vulcan Strike
- Increases SP consumption from 58 to 75 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 2750%Matk to 6850%Matk based on level 10.
- Increases area of effect from 5 x 5 cells to 7 x 7 cells.

17.12. Breaking Limit
- Reduces bonus damage of Mega Sonic Blow and Spiral Pierce Max from 100% to 70%.

17.13. Rule Break
- Reduces bonus damage of Napalm Vulcan Strike from 100% to 40%.

spirit_handler_m.png.97626db9806d8181c634f003d1fc2ce5.pngspirit_handler_f.png.6fff4140d9b14d17814eddafe4f34077.png
18. Spirit Handler

18.1. Chulho Sonic Claw
- Increases SP consumption from 42 to 54 based on level 7.
- Increases damage from 2800%/3150%(Commune With Chulho)Atk to 5650%/6450%(Commune With Chulho)Atk based on level 7.
- Increases factor weight of Mystical Creature skill level in skill formula from 30/50(Commune With Chulho) to 50/100(Commune With Chulho).

18.2. Howling of Chulho
- Increases SP consumption from 62 to 68.
- Increases damage from 5750%/7250%(Commune With Chulho)Atk to 7950%/8750%(Commune With Chulho)Atk based on level 7.
- Increases factor weight of Mystical Creature skill level in skill formula from 30/50(Commune With Chulho) to 50/100(Commune With Chulho).

18.3. Hogogong Strike
- Increases SP consumption from 68 to 72 based on level 7.
- Increases damage from 900%/1500%(Commune With Chulho)Atk to 1580%/2700%(Commune With Chulho)Atk per hit based on level 7.

18.4. Marine Festival of Kisul
- Increases AP recovery rate from 2 to 4.

18.5. Sandy Festival of Kisul
- Increases AP recovery rate from 2 to 4.

18.6. Hyunrok Breeze
- Increases SP consumption from 92 to 94 based on level 7.
- Increases damage from 2250%/4000%(Commune With Hyunrok)Matk to 4800%/6300%(Commune With Hyunrok)Matk based on level 7.
- Increases AP recovery rate from 3 to 4.

18.7. Hyunrok Cannon
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 62 to 74 based on level 7.
- Increases damage from 3400%/4400%(Commune With Hyunrok)Matk to 7300%/8500%(Commune With Hyunrok)Matk based on level 7.

 

Source :

https://www.divine-pride.net/forum/index.php?/topic/3723-kro-jobs-improvement-project/page/13/#comment-11126

https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4139189&curpage=1

https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4139190&curpage=1

https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4139191&curpage=1

https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4143401&curpage=1

https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7600&curpage=1

Thanks to Sigma (divine-pride.net)

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